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Project CARS 2 - Xbox One
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About this item
- Created by gamers and fine-tuned by pro drivers. Featuring class-leading visuals, digital craftsmanship, precision physics, challenging AI, and dynamic real-time vehicle & weather-surface conditions.
- Discover your ultimate driver journey and test your skills against the most intense competition to become the next motorsport hero. Project Cars 2 was built from the ground up with e-sports in mind.
- Race without boundaries - Anytime, anywhere, with any car. Day or night, wet or dry.
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Product information
ASIN | B01N4WQG0L |
---|---|
Release date | September 22, 2017 |
Customer Reviews |
4.2 out of 5 stars |
Best Sellers Rank | #20,952 in Video Games (See Top 100 in Video Games) #500 in Xbox One Games |
Product Dimensions | 0.39 x 7.09 x 5.51 inches; 2.4 ounces |
Type of item | Video Game |
Rated | Everyone |
Item model number | 22078 |
Is Discontinued By Manufacturer | No |
Item Weight | 2.39 ounces |
Manufacturer | Bandai Namco |
Date First Available | February 8, 2017 |
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Product Description
Project CARS 2 is the next evolution in the award-winning racing series, featuring the most iconic cars under the most thrilling of conditions to deliver the "Ultimate Driver Journey" experience and adrenaline rush. Created by gamers, tested by world-class racing drivers, and the definitive choice of e-sports pros, Project CARS 2 brings together the essence of real racing in the most beautiful, authentically crafted, and technically advanced racing game on the planet. Project CARS 2 has it all: From GT to touring cars to endurance prototypes and exotic hypercars, delivering the full spectrum of motorsport racing with complete freedom to choose what and where to drive. Anytime, anywhere!
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Project CARS 2 - Xbox One
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Bandai Namco Project Cars2 E3Trailer
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Customer reviews
Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on AmazonCustomers say
Customers like the quality, graphics and tracks of the video game. They mention it's one of the best driving simulators, with good graphics and sounds. They appreciate the variety of cars and tracks, saying it has a ton of great tracks to choose from. However, some customers feel the realism and difficulty level are weaker aspects of the game. For example, they say the controls are terrible and the game is unrealistic.
AI-generated from the text of customer reviews
Customers like the quality of the game. They say it's one of the best driving simulators, a fantastic console sim racer, and provides a more real racing reality. Some say that the game is just fine and the perfect way to graduate from racing games.
"...This is why I think Project Cars 2 excels. It has the physics of a sim and the realism/emersion of one aswell." Read more
"...But this Projects Cars 2 works great and provides a more real racing reality. **..." Read more
"The Game is just fine ...." Read more
"Top notch driving sim. A ton of cars and tracks to choose. Take all the driving assistance off, and it is fairly difficult to be fast in many cars...." Read more
Customers are satisfied with the graphics of the video game. They mention that the visual presentation is great, with accurate representation of the tracks.
"...is not a sim, I always give it high praise because of the excellent graphics...." Read more
"The Game is just fine . Good Graphic's and everything , but honestly Avatar's are just way to aggressive ,game is super challenging to a..." Read more
"...TL;DRPRO the visual presentation, expanded car list, awesome tracks, ANY weather on ANY track(!!!), some of the cars..." Read more
"...This game emphasized real world physics and skill. Great in game visuals and sounds (imo some the best car sounds)- but handling is realistic not..." Read more
Customers find the tracks in the video game software to be great and accurately represented. They also appreciate the expanded car list and customisable features.
"Top notch driving sim. A ton of cars and tracks to choose. Take all the driving assistance off, and it is fairly difficult to be fast in many cars...." Read more
"...TL;DRPRO the visual presentation, expanded car list, awesome tracks, ANY weather on ANY track(!!!), some of the cars..." Read more
"...The game does have a few nice customisable features though that I do like, but it's all nullified for the downsides it has...." Read more
"...However, it has lots of great tracks that are well and accurately represented, and some fun cars. I wish it had more older cars, though." Read more
Customers find the realism of the video game weak. They say the controls are terrible, the game is unrealistic, and the handling is terrible with the gamepad controller. They also mention that the game has too many problems and is difficult to control the car at times.
"...This is not an arcade style game like Forza 4...which also works great with telemetry...." Read more
"...CLUTCH: One of the weaker aspects of the game. PC1 grinded gears when you failed to use the clutch, but somehow this one doesn't...." Read more
"...handling for xbox one with gamepad controller was terrible. But after trying many online advice controls..." Read more
"...Common now!!! I would say that this game is rubbish, not worth one moment more of my time trying to figure out, how to get going, at least to enjoy..." Read more
Customers find the difficulty level of the physical video game software challenging, with a huge learning curve. They also say the game requires a lot of experimenting and is sometimes frustrating.
"...but honestly Avatar's are just way to aggressive ,game is super challenging to a point where its border line not recommended for the..." Read more
"I'm coming from forza. This game is quite challenging in comparison, and it's not hard to see why...." Read more
"...A huge learning curve and will require a lot of experimenting. Started in cart and the best I can do is last place and getting lapped...." Read more
"Sometimes great, and sometimes frustrating as hell ... Your Mileage May Vary!..." Read more
Customers find the speed of the video game software to be much too slow and unrealistic. They also mention that the gears take too long to change from rear to forward gear.
"...Take all the driving assistance off, and it is fairly difficult to be fast in many cars. If you like semi real life driving sims, buy this." Read more
"...lame angles, poor camera cycling options, and god do the cars look SLOW SLOW SLOW. :-..." Read more
"...Also the gears takes too long to chance from rear to forward gear and get back into the action, it has to be more snappy!! totally ridiculous !!!..." Read more
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First let's talk about physics. Many of the cars in this sim truly feel independent and dynamic. You can feel a car's weight shifting on the tires under heavy breaking. When you accelerate down a long straight, the car jutters and bounces ever so subtlety as the suspension works to overcome the change in speed. A vehicle's weight, suspension stiffness, and driving assists genuinely do affect performance. When tc and abs are switched off they're off, trust me. There's nothing quite like tapping the brakes into eau rouge in a Zonda R, balancing the throttle and clipping the apex all while monitoring the car's momentum and weight transfer so as not to spin or flip. In short I am saying car's physics feel independent from the track. This is not something you would experience in Gran Turismo Sport.
Audio is okay. It may not be as dynamic as Assetto Corsa but overall, not bad. Turbos can be heard spooling and tires gradually increase noise the harder you push them. Throughout a race, the race director talks via radio congratulating you on good starts and overtakes.
Progression in this sim is particularly good. You can choose to begin from the bottom in karts, (my suggestion is to start here), or jump immediately into an open wheeled racer. You sign a contract with a team and continue your career from there. In a race, there are rules and regulations. Exiting the pits and reentering the track to early may result in a warning. Pushing someone off the circuit for an overtake will result in a drive thru penalty. The penalty system is very good.
Pit stops have a degree of depth aswell. Drivers have the ability to preconfigure pit strategies which can later be used in a race. You can control how much fuel is put in the car, tire type, tire pressure, which tires to replace, whether or not damage should be repaired, and which components you would like replaced if damage to them should occur. Your choices here determine how long your pit stop will last.
Lastly I want to mention pc2's graphics engine. If you're like me, the one thing you prioritize in a racing game is graphics. Even though Forza Motorsport is not a sim, I always give it high praise because of the excellent graphics. Between the textured grass and curbs on racetracks to the fantastic lighting and weather, Forza makes you feel like you're really there. In retrospect, most sims such as Asseto Corsa feel arcadey at least graphically. This is why I think Project Cars 2 excels. It has the physics of a sim and the realism/emersion of one aswell.
Xbox does not have many racing games that marry with the sims telemetry....
But this Projects Cars 2 works great and provides a more real racing reality. ** Important is setting up competitors matching ability, so recommend moving slider down first to be competitive with the crowded track..adjust from there to win.
I like my controls tight, so move steering, brakes and throttle sliders closer to 100 and adjust downward. This is not an arcade style game like Forza 4...which also works great with telemetry.
I'll be searching for more excitement in Xbox racing as telemetry becomes wider.
Reviewed in the United States on May 22, 2021
Xbox does not have many racing games that marry with the sims telemetry....
But this Projects Cars 2 works great and provides a more real racing reality. ** Important is setting up competitors matching ability, so recommend moving slider down first to be competitive with the crowded track..adjust from there to win.
I like my controls tight, so move steering, brakes and throttle sliders closer to 100 and adjust downward. This is not an arcade style game like Forza 4...which also works great with telemetry.
I'll be searching for more excitement in Xbox racing as telemetry becomes wider.
This Def for you Avid hardcore gamer's with rig setups Game came Quick and excellent packaging ... no complaints
The weather, track selection and sound of (only some of) the cars is superb. The graphics are quite nice, at times - particularly reflections on the darker, glossy paint jobs. When I first started the game, it immediately felt like a leap in quality compared to PC1. The configure-ability and attention given to career mode and multiplayer and A.I. seems pretty good.
Unfortunately, the problems are too numerous and critical to overlook.
- A.I.: A common problem in all driving games, but this is one of the worst. IN lower-powered races it's no big deal, but if an AWD car is behind you in a RWD car, and you don't avoid any wheelspin, they will crash right into you before you even make it off the line! Then A.I. will do their damndest to hit you before the first turn. It didn't seem to matter how careful I was to avoid getting hit, either, regardless of the A.I. settings.
- SOUND: No ambient reflections, just clinical/dry plain engine sound. Tire noise sucks, which is a shame since the tires usually feel good and respond well. But other than under hard braking, burnouts and slides you won't hear them. Overall audio volume level is only about half of other driving games. That's a real head-scratcher. Gearbox can be annoyingly louder than the engine can be adjusted to, while manual has a similar "thunk" to dog-cut and/or racing sequentials. Engine sounds were better balanced against other sounds - fuller and with greater detail in PC1 across the board, so this is rather disappointing. Many cars in PC2 are more shrill, especially the rally cars and turbo-4cylinders. s. Most anything but a V8 sounds harsh and unappealing here; 4-pot Renaults sound like a garbage dispenser eating a pack of nails.
- REPLAY: dreadful engine sound on most cars, lame angles, poor camera cycling options, and god do the cars look SLOW SLOW SLOW. :-(
- FFB Wheel Users: With some wheels, this game may try to injure you. And unless you are in good physical shape it may likely wrench your wrists and arms about during crashes, before making adjustments. The problem is that there is no good implementation to aid adjustments; many adjustments to FFB seem redundant or effect a ridiculously wide range.... so guesstimating where your wheel should be is potentially treacherous. Even worse, these new and supposedly 'helpful' categories of FFB: "immersive", "raw" etc... act as just another impediment.
- CLUTCH: One of the weaker aspects of the game. PC1 grinded gears when you failed to use the clutch, but somehow this one doesn't. You can simply IGNORE the clutch to no detriment, as far as I can tell. Odd.
- DEFAULT TUNING SETUP: Cars all come with a default setup called "loose" - which it is usually anything but. Around 20-30 of the cars drive brilliantly. However most are are set up in some bizarre way as to be unfathomable as to why the car would be set up to ever snap and yank so much as they do. Perhaps it's thrustmaster thing, I dunno, because PC1 had a similar problem. It doesn't seem to produce consistent FFB response every time you drive the same car either; I just don't know why it does this and it's freaking weird. The 'Race Engineer' is barely helpful in any sense and is mostly a wasted feature.
- ASSISTS: The 'Gameplay' menu of assist adjustment sliders ~seems~ to offer control over ABS, TC and the like. However, while offering various settings, sliders become 'stuck' or greyed out as to be rendered useless. Oddly, on-the-fly switching or adjustment may be available, but it is trapped in a convoluted menu (a menu that you're supposed to dive into while driving... wtf were they thinking?) and a dreadful increment adjustment that is unfeasible, to say the least. I CANNOT tick through 50+ (i stopped counting) 'levels' of traction control while driving. 5 is MORE than enough for conceivably anyone... wth??!!
- PUNCTURES and DAMAGE: I haven't had any flat tires. Very strange, considering the attention given to tire modelling in general being high. Cars are also somewhat sturdier than before; I've yet to knock off a wheel once. Losing one used to happen quite often in PC1; around once every other session, roughly. No idea why they'd change it but they did.
TL;DR
PRO the visual presentation, expanded car list, awesome tracks, ANY weather on ANY track(!!!), some of the cars
CON infuriating A.I., the engine sounds, the tuning process in general, FFB default on my wheel and the confusing options, how badly most of the default tunes drive on most tracks in most conditions.
Top reviews from other countries
Totally worth it
If you are good in racing then must buy otherwise for beginners it very hard game
Reviewed in India on June 9, 2021
Totally worth it
If you are good in racing then must buy otherwise for beginners it very hard game
専門的な知識などは必要になるものの、PS4版やPC版での情報を補完することで英語が全くダメでも大丈夫かなぁ
初代CARSからプレイをしているが、動きをはじめ多くの部分に大幅な改善が認められた。
特に、パッド操作でのプレイに関しては大幅にプレイしやすくなっていると感じた。
また、天候が細かいのは先代の同じだが、今作では雪が選択できる。
雪上路の走行については可能不可能の差は、その地域が降雪(積雪)するかどうかによるものかと考えられる。
また、極地に近い地域を選択すると白夜も再現されており、素晴らしいね。
前作と比較し、日本車が増えているのもうれしい。
しかし、このゲームをxbox oneでやるとカクカクし過ぎで全然ゲームとして楽しくない。ビジュアルも粗すぎてxbox360をやっているのかと勘違いしそう。買って後悔しました。